2025
Date |
A brief summary of progress |
Upload/link any media relevant to this update |
3 Mar 2025 |
Pistols: |
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Initial seasons design completed
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Initial fame design completed
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Backend for systems such as collectible duelists & packs mostly done (frontend in progress)
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Tournaments in progress
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Tutorial is functional and scene mockups have been completed
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Amaro has commenced hand drawing scene mockups for tutorial
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Pistols website in progress
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Initial playtesting with realms community members to be launched 19th Mar 2025
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Preparing a build for initial playtesting
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Grant of 1m DREAMS received
Underware:
- Working on underware website
- Working on comms/social processes
- Continued sale of studio alignment lords and onboarding of financial backers | https://x.com/cartridge_gg/status/1897922927628370338, retweeted by Eli |
| 11 Feb 2025 | Pistols:
- Tutorial ready to go
- Daydreams scaffolding in place + partially functioning daydreams implementation for agents to play Pistols. Needs improvement
- Further refined the design of seasons and tournaments
- Fame (for duelists) design pretty nailed down now
- Progress on “Fools” (for players) design
- Preparing more content to start putting out on socials, nailing down ops processes for updates
- Gearing up to commence playtests this quarter
- Has been confirmed we will receive a daydreams grant
Underware:
- Working on underware site
- Working on comms processes w/ more ops support
- Continued onboarding for studio alignment grant + financial backers
- First FFF investor fully closed & paid
- Prepping for FFF raise- | |
| 27 Jan 2025 | Pistols:
- Tutorial mostly complete, bar a little polish
- Working on daydreams integration allowing agents to play pistols independently and in matchmaking
- AI based art asset system for prototyping is operational — substantially speed up ideation (still hand drawing final assets)
- Nailed down the design of seasons + tournaments
- draft design for Fools vs Fame
- Working on allowing tutorial and practice matches to be played off mainnet
- Working on pistols site
Underware:
- Working on Underware site
- Working on Comms processes w/ more ops support
- Continued onboarding for studio alignment grant + financial backers
- Exploring collaboration with daydreams
- Prepping for FFF raise | |
2024
Date |
A brief Summary of the this weeks progress |
Any technical updates to your project |
Have any milestones been completed |
Is the anything your require assistance with your project |
Upload/link any media relevant to this update |
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31/12/23 |
Working on skateboard version of Pistols at 10 Blocks for dojo game jam 3 |
Loads of code and art updates for pistols shipped |
Basic functional ver of pistols shipped and working, but not on grant roadmap |
Contributions by genesis founding council on ecosystem proposal |
https://x.com/lootunderworld/status/1735821016688112101?s=46&t=S6AZGrUrwjRCumQhbovS0Q |
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07/01/24 |
Shipped Pistols for game jam. On-boarded an admin team member, courting a PM. Returning to core roadmap work on dungeon crawler + polish of Underdark and pistols, and ecosystem gov prop. |
Pistols alpha shipped. |
No. |
Contributions by genesis founding council on ecosystem proposal |
https://recipromancer.itch.io/pistols-at-10-blocks |
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10/01/24 |
Put forward the Ecosystem Council proposal as a BIP. Streams of active work currently: |
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- Working on UI/UX and Art polish for Pistols
- Web 3D client & deployment of basic dungeon crawler 3D experience, per FH grant
- Updated website
- Narrative & storytelling groundwork | We have technical updates for pistols which aren’t deployed yet (pending the results of dojo game jam #3).
Updates to core roadmap including SDK, 3D engine. | No. | Vote for the ecosystem council proposal! | | |
| 17/01/23 | Updated ecosystem council proposal, and alignment work relating to that proposal.
Continuing work from previous week. Progress on:
- Art and UI for Pistols at Ten Blocks.
- Pistols social loop features (e.g. SDK for discord & twitter bots)
- Working on prepping pistols contracts for a mainnet deploy
- Groundwork for 3D client | None finalised | No. | Vote for the second ecosystem proposal! :-) | https://frontinus.house/bip/25-bip-29:-formation-of-ecosystem-council---amended | |
| 23/01/24 | Ecosystem Prop passed! Commencing work with the community on designing it.
Pistols screen art almost done by Amaro.
Primary priority is polishing pistols and preparing with a view to launch it on mainnet ASAP; collaborating with LOAF.
Looking at ability to stake not just lords but other tokens like Beasts on matches. | Updates to Pistols deployed | No. | Play pistols! Give us feedback!
pistols.lootunder.world
Contribute your thoughts to the ecosystem council | Art progress being posted in this thread, can send originals if you want to use any of it
https://x.com/LootUnderworld/status/1735821016688112101?s=20 | |
| 30/01/24 | Pistols screen art done, deploying a new version of Pistols this week with the art.
Product work to refine blades round to be more dynamic - including a heavy blade execution chance, and wagering mechanics for Pistols matches, including the ability to attempt to steal the wagered amount.
LOAF has made a template Torii bot which we will implement for Pistols social bot.
A snapshot of players and matches will be taken before any breaking wipe. This may be significant in the future 🤫
Working on adding wallet support.
Working on additional submissions for the banners project - pistols themed. | New release of pistols pushed that fixed light blade and other bugs.
Foundational work on Underworld SDK to enable deployment of 3D crawler prototype. | Progress on SDK for 3D client. | Play pistols! Give us feedback!
pistols.lootunder.world
Contribute your thoughts to the ecosystem council | Can provide assets for the pistols banner if useful! | |
| 6/02/24 | Continuing functional and art work on Pistols, this week the focus is on improving in-game character animations + improving the blades gameplay. Soon it won’t just be two ladies shooting each other. We’ve concluded most of the changes we can make without a wipe.
We have added a snapshotting tool; the next set of updates will wipe existing player progress, but we intend to preserve this and, later, add a way to claim your first round alpha profile.
Minor progress on the Underworld client, and some good progress on R&D relating to environmental post-processing (see link).
Continuing work on a sexy narrative website for Underworld | Pistols updates this last week:
- UI update, new fonts
replaced all backgrounds
- fixed light blade not killing
- fixed 10 paces not killing
- fixed total honour sort not working
- support for custom icons (volume at first)
- player stats snapshotter
- remove expired challenges from lists
- duelist kill rate column
- highlight which player needs to move with a spinner :waiting:
- enter as guest, just to watch
- slightly better profile pix selection (next/prev buttons)
- update itch.io page iframe to redirect to the main app | Minor progress on 3D client, all other progress not part of prop milestones. | Your last chance to be one of the pistols player in alpha epoch 1.
Need help drafting out draft documentation for the ecosystem council, so we can debate approach and nail down details. | https://x.com/LootUnderworld/status/1754676308477686219?s=20 | |
| 13/02/24 | Formation of Underware, a dedicated game studio spooled out of funDAOmental to focus on Underworld and onchain games in the Realms.World.
Various new characters added to Pistols at Ten Blocks, including cameos from The Slenderduck, Squiddy, Loaf, Grug, Calc, Secretive 🤫. More coming.
Pistols animation update adding Ser Walker + improved blades logic are both expected in the next week.
Underdark demo is back up!
Progress on the Underworld rendering shaders, monsters can now blend into the environment shaders or carry their own light sources, but have their own shaders as they get close that means they pop.
Minor progress on ecosystem council. | Underdark upgraded to Dojo 5 and working again.
Various pistols updates. | Progress on Pistols
Progress on Underdark
Progress on Underworld playable demo | If you’d like to request a custom character in Pistols, let us know and give us a brief!
Need help fleshing out the draft documentation for the ecosystem council (thanks to those who have helped so far). | https://x.com/funDAOmental/status/1757214036142510251?s=20
https://x.com/underware_gg/status/1757212009920344200
Animation WIP
https://www.loom.com/share/85a65023998142b5b8f3271053b1ecd1 | |
| 20/02/24 | Pistols:
- Improved animation workflow & tooling; a bit delayed because we needed to redid the animations.
- Basic Ser Walker animation update mostly done, should be ready to go live this week
- Next step on art is adding graphic novel elements
- Updates to smart contract almost finished; did a bunch of refactoring to make it more modular.
- Expecting to ship big functional, UI and art update before the next update.
Underworld:
- Rebuilt our shader/environment prototype to godot, polishing that up for prototyping, and then working on environment + sprite systems
- Experimenting with stable diffusion XL for asset generation
Underware:
- Working on brand, aesthetic, and web (etc) for Underware, and our games.
- Working on our raise
Realms:
- Working on the ecosystem council — have had some good feedback and engagement
- Working on DAO alignment for studios | No releases yet, big pistols release coming in the next week. | Progress on Pistols
Progress on Underworld demo | Offering a bounty to build a social bot integration
https://x.com/lootunderworld/status/1758988982942351734?s=46&t=S6AZGrUrwjRCumQhbovS0Q
Need help fleshing out the draft documentation for the ecosystem council (thanks to those who have helped so far). | Update video from our team call:
https://www.loom.com/share/fc12b89aa98648748ec60dd43ee64312?sid=4627763a-352c-4e2b-a6fb-155cdf044e13
Ser Walker shot dead animation:
https://www.dropbox.com/scl/fi/474ldcrmf664nyfsu147z/amaro-shot_dead.gif?rlkey=mor01mdsd170iss9dpbgvxscd&dl=0
Ser Walker walking animation:
https://www.dropbox.com/scl/fi/ek71ub7f8q9koifwvgbvq/Amaro-SerWalker-Walking_Animation.mp4?rlkey=hshj31fkxqbzyz6s6s3cjuots&dl=0 | |
| 27/02/24 | Big functional update to pistols released with new mechanics. Post about it here:
https://x.com/recipromancer/status/1761415009115201602?s=46&t=S6AZGrUrwjRCumQhbovS0Q
fleeing, stealing and ritual suicide options coming next.Art update delayed until Mataleone back from holidays in a week.
basic placeholder site for underwater put up. Branding work underway.
ongoing work on underworld godot client
good progress on ecosystem council, making a Santa’s list of interested contributors, put your hand up if you want to be considered!
Preparing for underware raise, watch this space | Big pistols update landed w/ new mechanics and more dynamic gameplay | Progress on Pistols
Progress on Underworld demo | Anyone interested to put their hand up for ecosystem council should let us know how. | | |
| 5/3/24 | Pistols: Fleeing, Stealing and Seppuku options are live. Next up, quality of life tweaks and the art + animation update, which will include the addition of Ser Walker animations in the game, and various other updates + graphic novel sequences that add additional context and flavour.
Good progress on graphic novel sequences, the basic set are about half done.
We’ll then be working on gameplay refinement, wallet connection, wagering and the social bot.
Underworld: progress continues upon the Godot engine, we now have a basic dynamic shader system implemented that allows entities like monsters to merge with the environment at distance, but then brought to life close up. Next up, we’re expanding this system with a few fully conceived environments with a library of assets, then we’ll be adding in dynamic chamber and asset generation. Our focus is on Pistols for the next ~month, so we don’t expect to be releasing any of this for a couple months yet.
Ecosystem council: we now have a shortlist of 10 people who have put in a nomination to join the council, and we’re collecting a list of all interesting parties. The second ecosystem council call will happen this Thursday 9pm UTC, with a goal to move towards nailing down the design and documentation. | Minor pistols update adding fleeing, stealing and seppuku. | Progress on Pistols
Progress on Underworld demo | Play the new version of Pistols and give us feedback. Is it fun, what do you like, what don’t you like, does it feel balanced, anything that you’d like to see?
Anyone interested to put their hand up for ecosystem council should let us know now. | Graphic novel sequences for Pistols:
https://x.com/underware_gg/status/1764765079420244208?s=20 | |
| 12/3/24 | Pistols:
- Wagering update coming this week, duelists will be able to stake lords on the outcome of matches, with the funds going to the winner or being returned to each duelist in the case of a tie
- This release will also come with some quality of life improvements and bug fixes; more to come
- We're working on an updated UI, the addition of the graphic novel sequences, and improvements to animations (and the addition of Ser Walker animations!) + further bug fixes
Underworld:
- Continue to make progress on the godot client, we now support textures and tile art for walls
- Continuing to port static work from Blender into real time in Godot and refine this
Ecosystem council
- We did the second ecosystem council call, which was well-attended
- More than 10 people have stuck their hand up to be considered for the council, if anyone else wants to be considered they should make themselves known. We'll soon start working on forming an aligned team for the council with a good overlap of availability, expertise, and values.
- A consensus seems to have emerged about approach and remit, so the next steps are now to work that up into a clear document | Ongoing incremental pistols releases | Progress on Pistols
Progress on Underworld demo | No | DM’d some asset teasers to O_excess | |
| 19/3/24 | Pistols:
- Wagering and fees released. Harvest fake testnet lords. Bet fake lords on a match! (see thread for details)
- Work on UI updates in full swing, including an illustrated card-based approach
- Ser Walker animation update almost finished, should be released in next week or so
- Working on addition of two shit-talking seconds with context-aware commentary on each match (will DM assets), POSSIBLY (later) AI
- Commencing work on wallet connect and account abstraction wallets, Mataleone going deep on this and usability + activity log issue opened
- Still have a bounty out for the bot system, if nobody takes us up on this we’ll move onto it soon
- 3D mockup of UI in blender for better composition
Ecosystem council
- Have a draft final list of councillor nominees
- call 2 notes re-posted with full transcript
- summary of call 2 added to the working doc for reference
- next steps: 1) finalise initial working work, 2) working group gets edit access, 3) work up a document that clearly details the approach(es) discussed, 4) feedback from DAO, 5) BIPs
Other:
- First round of draft underware logos constructed, undergoing revision (hope you like underwear with tentacles)
- Underware brand workshop completed, faciliated by Parsa. Core values: Meaningful, Engaging, Open (see assets sent)
- Ongoing iteration of Underworld plot arcs and storytelling structures/systems
- First fan video (see assets sent) | Pistols wagering update released | Progress on Pistols
Progress on Underworld narrative systems | Ecosystem Council working group — working group to provide email addresses + contribute to working draft doc | Thread detailing wagering release
https://x.com/recipromancer/status/1767718457817395666?s=20
See various assets sent via DM to O_Excess | |
| 26/3/24 | Pistols:
- Ser Walker animation update deployed, includes Ser Walker animations, and some fixes to animation and state bugs
- Working on wallet connect, (arcade) account abstraction and user experience related to this
- We have some proposals on how to improve arcade wallets and make them more intuitive and easier to manage for users, that would benefit all games using these
- Working on refinements to balance and play-style. Particularly, introducing three distinct play styles, Villainous, Honourable, and the morally flexible Trickster. Each with unique benefits per-duel, and also across duels. Villainous duelists are more likely to injure, Honourable duelists are more likely to execute or crit, and Tricksters get a bit of both and make their opponents a little less effective.
- Progress on UI update. Animated cards will be played as each player moves, then collapse into a play history with information about what happened.
Underworld:
- Knocked a bunch of rough edges off the rendering system
- More improvements to shaders, including the ability for different parts of the same object to use different shaders (such as a picture frame and the picture within it)
- Added pixelation for those retroooo feels
- Should be able to put out a tech demo of this system within the next fortnight
Ecosystem:
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Studio Alignment: Working on establishing a framework for studio alignment applications with LOAF, will release this for discussion paper as soon as possible
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Ecosystem Council: Finalised preliminary council nominations, with a pool of 15 potential councillors.
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Ecosystem Council: Wrote up the discussion and decisions from the second ecosystem council call, next step is for the working group to write that up as a clear document and refine the details, then this will be put out to the community for discussion | - Animation & fixes update to Pistols at Ten Blocks
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Dev ver of underworld environment demo | - Progress on Pistols
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Progress on Underworld narrative systems & environment rendering | - Player activity has for pistols has dropped since the wagering update. Drop by our channel and give us feedback, is this because wagering reduces the fun, or because you’ve all played the current ver of mechanics to death?
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Ecosystem council working group, please work on the draft document. It’s a team effort! | Underware WIP 26 Mar 2024
https://vimeo.com/927324860/8370abc466?share=copy
(Copy will be provided directly to O_Excess too)
Tweet of same:
https://x.com/underware_gg/status/1772397844575473841?s=20 | |
| 02/4/24 | Pistols:
- Progress continues on wallet connect and arcade wallets.
- We have submitted technical improvement recommendations to Dojo for deterministically sequenced wallets for arcade accounts, which would make them more intuitive and portable
- Progress continues on illustrated elements, animations, the playing card system, and the UI update
- Next we will be working on the mechanics update that introduces three playing styles, villainous, trickster, and honourable, with their own distinctive advantages and disadvantages
Underworld:
- We have released an early alpha interactive 3D prototype of Underworld environment demo, which will be receiving regular updates
- Work continues on refinement of this engine (built in Godot) and quality of life improvements
- Work continues on world building and narrative backstory, including some character backstories.
- We are working on evocative teaser mini-stories, which we will start posting on socials
Ecosystem:
- Substantial progress has been made on both the ecosystem council framework and the studio alignment framework by the working group
- Frontinus House round 3 will be arriving soon | Technical progress on both Pistols and Underworld | - Progress on Pistols
- Progress on Underworld and deployment of preliminary interactive alpha environment demo | - Ecosystem council working group, please provide feedback to the draft documents (Ecosystem Council, Studio Alignment, and FH Round 3) | Video of Underworld interactive environment demo:
https://vimeo.com/929691571/d773dce89f?share=copy
Preliminary interacrtive webGL test of Underworld interactive environment demo:
https://jubileech.itch.io/webgl-test
(Note: this is not “complete” but is being released as part of our approach to building in the open)
Note: Copies sent to O_Excess | |
| 09/4/24 | Pistols:
- Prototype of new wallet connect features mostly finished
- Progress continues on UI update
- We’re developing an AI system that that takes animations and adds depth to them, which we can then use for dynamic lighting of animations in game, such as lighting up the character when a pistol is fired, or light falling on the front or back of a character depending on which direction they’re facing. This will substantially reduce animation workload.
- Commencing work on game logic/mechanics update
- We still have an open bounty for the social bot, anyone who is interested should get in touch
- We’re working on Gitbook docs for Pistols
Underworld:
- Technical updates to environment generation
- Various deep lore work including creation of unique characters with backstories and historic lore, and short “live start” stories of moments in the underworld
- Progress continues on underworld site, we’ve nailed down a distinctive high-contrast art style
Ecosystem:
- Notable contributions from Calc this week
- Current focus on nailing down documentation of the approach, so that we can do the third call and work on refinement. This has been stalled the last week, working with Calc to try to unblock it. | Technical progress on both Pistols and Underworld | No releases this week | - Ecosystem council working group, please roll your sleeves up and contribute to finalising the draft documents. Particularly writing out drafts of any missing sections, but editing & refinement of existing sections.
Our goal should be to get to a v1 draft that we are aligned on, so we can take the next step. | No assets to share this week | |
| 16/4/24 | Pistols:
- Implemented a dynamic depth mapping generator using stable diffusion and controlnet, that can take Amaro’s handrawn art and add depth to it, for dynamic lighting over handdrawn art.
- Finished base wallet connect / account abstraction system
- Now working on new game logic + new UI
- Put a submission in for frontinus house round 3 to launch Pistols on Mainnet on the L3
Underworld:
- Narrative background, character development and storytelling continues; we’ll start putting out some short stories with conceptual art soon
- Spent about the last 3 weeks doing under the hood work on the environment demo, updates to the client coming soon, including more different test environments
- Progress on underworld website, including a distinctive art style
Ecosystem:
- An initial draft of the ecosystem council discussion doc has been finalised
- Third meeting of the ecosystem council on tonight at 11am UTC, to hammer out remaining details
- Goal to nail down the remaining details and move to drafting BIPs to form the council and determine who is on the genesis council
- Behind the scenes work on the studio alignment framework to try to simplify and unify that approach with others | Technical progress on both pistols and underworld | No releases this week | Nothing this week | See our channel in Discord for some assets. | |
| 30/4/24 | Pistols:
- First draft of pistols website finished, now moving to polishing content and style
- We’re working with Realms on the OnlyDust hack, with a series of issues posted relating to the social bot, and several contributors whom we’ve been working with. This wraps in another few days.
- The social bot is now partially complete, with preliminary versions of several of the sub-systems that will allow people to play Pistols and receive notifications from Discord (or other social contexts)
- We’ll then be returning to the game logic update, introducing the three archetypes of play (honourable, villainous, and trickster)
- Further progress on the pistols environment design, with an improved setting for duels and dynamic clouds, lighting, and other effects (we have a WIP video of some of this)
Underworld:
- Solid progress on the underworld environment prototype, introducing level loading, and different shaders for each environment (we have a WIP video of some of this)
- On the lore side, we’re working on two kinds of narrative teasers: short snippets suitable for posting on social like X, each a moment in the underworld told in the third person + longer short stories that we’ll break down into 4-5 episodes and release with graphic novel style art
Ecosystem:
- The genesis councillors have been tentatively finalised, covering core and supporting councillors, and advisors
- We’re working on a draft BIP that will outline the essence of the approach with links to longer form details like the discussion doc and code of conduct, with a goal to get this ready to put to community consultation within the next couple of weeks
- Once the community consultation phase is concluded we’ll put the BIP forward as a proposal for voting to form the council
- Also working on the studio alignment framework to get this to the point that it provides a clear preliminary approach for studios to submit proposals against | Technical progress on both pistols and underworld | No releases this week | Nothing this week | WIP video
https://vimeo.com/940831237/91f9be9bf4?share=copy | |
| 7/5/24 | Pistols
- Environment update close to done, including dynamic clouds, grass, and reflections
- Progress continues on the Pistols website
- We concluded work on the social bot as part of the OnlyDust hack and have awarded bounties. This is now working and we have a test version running.
- Coming: game logic updates and animation updates, and we’ll he moving onto an overhaul and update to the game UI incorporating the illustrated cards and other UI polish
- We’re aiming to be ready to launch on mainnet in a couple months or so
Underworld:
- A bunch of environment updates, we now have multi-zone shaders and lighting, and more environment features
- We’ve added some basic dynamic monsters with simple AI behaviour; a slime that always moves towards you, a monster that is searching for something, and a creepy shadow lady that sneaks around behind you
Ecosystem:
- The first draft of the studio alignment framework has been finished and put forward to the community for consultation
- The goal is to incorporate feedback from the community, then move studio alignment to a BIP
- Work continues on the drafting of the BIP to form the ecosystem council, incorporating work from a number of members of the council working group
Other:
- We have some an announcement coming that should land in the next week | Technical progress on both pistols and underworld + the social bot | n/a | Community feedback on the studio alignment proposal | This weeks WIP video:
https://vimeo.com/943226696/b579df7837?share=copy
Also posted the website animation directly to O_Excess | |
| 14/5/24 | Pistols:
- New archetypes playstyles coming this week
- Progress on environment update
- Next up after archetypes we’ll finish the social bot so you can play from Discord
- Various other improvements planned, including player search
- Further refinements to depthmap generation of static art for dynamic lighting
Underworld:
- Adding animation-supporting player sprites such as a sword
- Exploring lore for conceptual underworld thieves guilds (and other guilds) and underground smuggling routes for Eternum
Ecosystem
- Studio Alignment framework ready to go, working on finalising BIP
- Ecosystem Council ready to go, working on finalising BIP
- We were the recipient of a Starknet Seed Grant!
- We have some WIP logo concepts for Underware (see link) | Technical progress on both pistols and underware | n/a | Nothing this week | Underware Team WIP video, and a teaser of the logo design
https://x.com/underware_gg/status/1790008217164017824 | |
| 21/5/24 | Pistols:
- New archetypes taking a bit longer than expected, but very close to done and commencing staging + internal playtesting this week
- Game environment now has dynamic wind, which dynamically affects the grass and water (grass can also grow slowly longer over time)
- Looking at integrating wind into character animations - the murmer of a cloak in a light wind, or the snap of a cloak in heavy wind.
- Considering integrating wind as a match variable that affects accuracy
- Updated colourised walking animation for Lady Vengeance, and she now has a face! Flee while you can, duelists.
- Website getting pretty close to ready
- Social bot + management UI pretty close to ready and in internal testing in the Underware discord
- Focus shifting to UI update next week
Underworld:
- Added player avatars to the environment test
- Added a basic combat system that detects strikes and allocates to a monster, and does basic gurps-style dice rolling for damage; different monsters have different difficulty to hit (this isn’t representative of actual underworld combat, just for environment testing)
- Exploring lore of guilds such as thieves guild and the kleptocracy, mages guild and the arcanocracy, and guild/organisation mechanics
- Exploring ideas related to portals and time travel, use of space and other magic in creative ways including during combat, and portals to other worlds that generate dark tar from paradox (which also explains why the underworld is so messed up — incursions from other timelines/realities)
- Focus shifting to expanding environment features such as arches, doors, etc., dynamic environment generation, and trial of grid/turn based movement
Underware
- We received a starknet seed grant for $250k
- Did an interview with Nejc @ FOCGers
- Doing a spaces with starknet Thursday 11am UTC
Ecosystem
- Studio alignment framework + BIP have passed community consultation and are ready to be proposed
- Ecosystem council framework + BIP have been posted for community consultation, with a view to moving to be ready to post next week
- Grug’s Lair has submitted the first studio alignment proposal
- First banter spaces this week — Belly Up at the Fool & Flintlock (the tavern from pistols), 11am UTC Wednesday | Technical progress on both pistols and underware, and the social bot | n/a | Community feedback on Ecosystem Council proposal
Community feedback on Grug’s Lair studio alignment proposal | Underware Team WIP video
https://x.com/underware_gg/status/1792543021403394343 | |
| 28/5/24 | Pistols:
- Archetypes test build is live on staging, and we are tweaking the UI and mechanics
- New sexy 3D environment is close to ready; have merged it to the build branch
- Staging also brings wallets and multi-duelist functionality (which also means you can play with yourself if you like madduelbation) — this includes various UI updates
- our major focus is now on the new UI introducing animated cards and the witnesses, and polish across the board - game balance, ui, play-from-discord, wallets, animations, performance, quality.
underworld:
- Magocracy lore - every little thing he writes is magic ✨
- discussing ideas such as a duel magic system, the light and dark, with the dark drawing from gloomtar, twisting life, and generating dangerous paradox
- experimenting with dynamic tile and voxel construction for rich generative environments
underware:
- final logo drafts done and logo selection in process, coming soon to an underworld near you!
- with studio alignment passed and the ec prop passed, we are now moving to working on our own studio alignment proposal — to propose that we become another core team focusssed on building value for the ecosystem
ecosystem:
- ecosystem council proposal passed!
- studio alignment framework passed!
- Grug’s lair alignment prop passed!
- ec getting their boots on, including to onboard Grug for studio alignment | | | | | |
| 4/6/24 | Pistols:
- The new version is shipped to staging. introducing game mechanics updates, improved environment visuals, wallets, and the social bot that allow play direct from Discord/X/TG.
- We are now entering play-testing and polish. The staging link is public and we expect to share it with the community later this week
- The new game mechanics introduce archetypes - villainous, trickster & honourable - allowing for different play styles each with their own advantages and disadvantages, and stronger social deduction elements
- Shipping an early version of the environment update, which includes dynamic wind, grass, water, sky, sunrise, and reflections — more improvements coming
- Working on improving character animations and introducing missing animations such as for Flee, Steal & Seppuku.
- Work has commenced on the UI update
Underworld:
- Have nailed down the lore for the thieves guild (kleptocracy) and mages guild (magocracy) of the underworld and their history and structure
- We’re now researching and writing lore for factions and faction mechanics
- Working on an approach that would allow us to publish little non-linear teaser stories of moments in the Underworld
- Continuing R&D work on environment generation, including thematic elements such as organically growing flora, and layering those together to create an interesting environment
Underware:
- We have been accepted into the Starknet Propulsion grant programme, in addition to the seed grant programme. We will use the funds to in-part subsidise the gas costs of playing Pistols at Ten Block during the launch to help attract more users
- Logo drafts have been selected and now being polished
- Preparing to make some Underware merch
- Focussing on our alignment proposal, with a goal to have a draft ready within a couple of weeks
Ecosystem:
- The first official meeting of the Ecosystem Council is on today, we’ll be laying down some groundwork for the operation of the council and the studio alignment framework, and getting across next steps for Grug’s studio alignment proposal.
- We will be divvying up the work, setting up communication channels & decision making + record keeping processes, and preparing the treasury, amongst other things
- The first deliverable is to review Grug’s proposal and formalise approval, at which point they would officially become the first grantee and commence the alignment period | | | | | |
| 25/6/24 | Pistols:
- Various updates shipped, including bug fixes and providing players with more information about the consequences of their choices
- Additional animations and improvements to existing animations shipped
- We have shipped draft versions of the two Seppuku animations; Ser Walker shoots a hole in his hat while he’s wearing it, and Lady Vengeance falls to her knees in despair, literally gutted.
- Work is proceeding on the UI update, which will see the introduction of the illustrated card system, visual polish, and improvements to the UX to make what is happening in the game clearer
- We are working on integrating with Cartridge controller
- We are adding the ability for specific tables to be put into tournament mode, which will allow hot-seat and casual play. We’ll roll this out at our ETHCC booth
Underware:
- Our tentacular new logo has been finalised and announced
- We are doing a Starknet AMA relating to the Propulsion Grant, at 8pm UTC on 2nd July
- We are preparing for our shared booth with Eternum at ETHCC, which will be led by Nejc with support from Mononoke
- Production of underware pistols merch is underway, with titular phrases such as “Don’t tempt me with a good time”, “Shoot me… in the back baby”, “I challenge you.. to a duel”, “I swear that was ten paces!!”
- Work continues on our alignment proposal. We are taking our time to get this right, as it’s a fairly substantial proposal and we want to convey the particulars clearly to the community
Ecosystem:
- The Ecosystem Council has been making great strides in getting organised, including work such as verification of the Grug’s Lair alignment grant investors, preparing for the multisig, a comms plan, decision making processes, workflow management systems, and appointing representatives from the EC to each grantee project | | | | | |
| 2/7/24 | Pistols:
- Progress continues on UI update, nailing down details of card system and refining UI elements
- Cartridge controller integration mostly done, replacing arcade accounts
- Working on tournament mode, allowing players to choose an archetype with maxed stats that doesn’t have progression, which will premiere at the booth at ETHCC
- Pistols X account coming
Underware:
- Booth at ETHCC w/ Eternum is next week, Nejc and Mononoke from Team Underware will be attending
- EC representatives Ezra + Cumberlord appointed to Underware, project communication commenced | | | | https://x.com/underware_gg/status/1807766921393455229 | |
| 23/7/24 | Pistols:
- Our booth at EthCC was a great success, and pistols was very popular with a lot of people popping by to play
- Tournament mode was launched at ETHCC, along with special how to play cards
- The Trickster seems the most popular choice for new players
- Pistols X account exists but hasn’t been launched yet
- Cartridge Controller integrated, doing some refactoring on accounts
- Integrating with Dojo v1
- Ser Walker firing animation is now upgraded from pencil to full colour w/ motion blur
- Progress continues on UI, with Fortuna, Amaro, and Jubilee all focussed on this
Underworld:
- Mula has been working on various lookup tables and refactoring and organising some of the lore work done to-date
- Having some side conversations with other projects like the Whisper Guard on how we might collaborate on lore
- R&D into ways to improve AI control in underworld, including goal-oriented action planners, finite state machines & behaviour trees
Underware:
- We unleashed Mononoke and Nejc on ETHCC
- Our Studio Alignment proposal was posted last week for community feedback. Feedback has been positive, and with some questions and suggestions which we have responded to
- We will prepare a final version of the proposal with some tweaks based on feedback and post it as a BIP this week
- Mataleone, Recipromancer and Mononoke are all heading to NYC next week, with Mata and Recipro staying on for the Cartridge residency (and Mon visiting for the first 2 weeks) | | | | | |
| 30/7/24 | Pistols
- Solid progress on the UI update, with UI mocks going into implementation
- Progress on animations, including improved idle animations
- Cartridge controller and Dojo 1.0 integrated
- 3D version of Fool & Flintlock tavern with 3D renderings of each of the screen background artworks, with transitions between
- Work commenced on pistols lore
- Socials gearing up to be launched
Underworld:
- No progress, all of team focussed on pistols
Underware:
- Studio Alignment BIP was posted as a BIP and has 24 hours left on the clock, and active community discourse
- Mataleone, Recipromancer & Mononoke heading to NYC this week | | | | | |
| 12/8/24 | Pistols
- We’re redesigning the core pistols game loop to make it more intuitive, fun and tactical, including the introduction of card based play
- Overhauling the honour and archetypes to give duelists more choice in how they play each match, with villainous cards being more powerful moves where a duelist obviously breaks the rules at the cost of their reputation, and trickster cards being where the duelist does something underhanded which might affect their reputation
- Continuing to ship UI/graphical updates
- Working on improvements to the screens in the Fool & Flintlock tavern to make the game more intuitive
- Working on a smoother, lower friction onboarding flow & wallet connect
Underworld:
- No progress, all of team focussed on pistols
Underware:
- Mataloene, Recipromancer, Mononoke & Fortuna all in NYC at the Cartridge residency
- Working on a revised version of our studio alignment proposal | | | | | |
| 19/8/24 | Pistols
- Paper prototyped new version of the core pistols game loop intensively, and found a new design we think is better, playested the s**t out of it and refined it
- We think that the improved game loop for duels makes it more intuitive, more fun, introduces more surprise/spectacle, and also allows duels to play out in a single round of commit/reveal.
- Finished the firing animations for both ser walker and lady vengeance (see link right)
- Expecting deploy of working build of current (old game loop) version on Dojo 5 etc to go out this week (which will make the beta version playable again while we work on the new game loop version)
- New environment and UI work is getting pretty close
- Some R&D work
Underworld:
- No progress, all of team focussed on pistols
Underware:
- Did an Underware team offsite at a lake cabin in New York State
- Revised alignment proposal close to ready to go out
- Commencing a Dojo Game Jam on Friday on-site in NYC, in collaboration w/ Itrainspiders from Archetypal and Calc from Realms | | | | New shooting animations
https://x.com/underware_gg/status/1825385773501149210
Underware Team Offsite:
https://x.com/recipromancer/status/1824983896749998560 | |
| 26/8/24 | Pistols
- Working version of old pistols game loop deployed and playable at pistols.underware.gg
- Balancing work for the new game loop
- Commenced work on the contracts and UI for the new game loop
- Continued work on 3D environment for duels and UI, including adding “hand drawn” shaders for the 3D environment
- New death animation (bullet-in-the-back-of-the-head) for Lady Vengeance in progress
- R&D attempts to use AI to generate characters and/or animations based on Amaro’s hand drawn art style
Underworld:
- No progress, all of team focussed on pistols
Underware:
- Alignment Proposal v1.2 ready to go out, and we will be submitting this as a governance proposal this week
- Dojo game jam in progress, we will be presenting a jam that integrates Pistols and O’Ruggin Trail, using a new system we call “Planetary” for connecting Dojo worlds together | | | | Team WIP
https://vimeo.com/1003774325/933a5d51a0?share=copy | |
| 2/9/24 | Pistols:
- Working on smart contract updates for new game loop, should be mostly done this week
- Working on revised UI for new game loop, should be mostly done this week
- New death animation for Ser Walker + finished lady vengeance animation
- Various improvements to the animations, such as syncing them more seamlessly
- Progress on 3D environment work
- Goal to have new game loop largely in place within the next fortnight
Underworld:
- No progress, all of team focussed on pistols
Underware:
- Dojo game jam completed
- Held off on Underware alignment prop due to labour day weekend, intending to propose today or tomorrow | | | | Dojo game jam NYC submission
https://x.com/recipromancer/status/1831049003271942572
Team WIP
https://x.com/underware_gg/status/1830691797607293023 | |
| 9/9/24 | Pistols:
- Progress continues on animations, duel environment + UI
- A prototype of our new card UI was posted and is receiving positive feedback
- The smart contracts for the new game loop should be done this week, and the UI wired up to this by sometime next week
- We’re expecting to have an early playable version of the new game loop ready next week (and we’re planning to present pistols at the Dojo Residency demo day on the 25th)
Underworld:
- No progress, all of team focussed on pistols
Underware:
- The Underware Studio Alignment proposal has been posted. It is currently set to pass on Sep 11th, with over 2.3k votes for, 2 against, and 1 abstain!
- We have been scheming up some shenanigans with other residency participant such as ITrainSpiders@Archetypal and Mugen@Runelabs to stream medieval midi music into an interoperable Dojo world for Realms, such that it could become onchain music that can be used as input to onchain games
- We are exploring running a project to create a mobile client for Loot Survivor and other games in the ecosystem | | | | Underware Studio Alignment proposal
https://snapshot.box/#/sn:0x07bd3419669f9f0cc8f19e9e2457089cdd4804a4c41a5729ee9c7fd02ab8ab62/proposal/7/votes
Team WIP
New UI
| |
| 16/9/24 | Pistols:
- Working on card animations for the new game loop
- Wiring up the UI to the new smart contracts
- Introducing The Bartender, a more user friendly home screen for all of the things you can do in pistols
- Prepping for Dojo residency presentation next week
- Working on 3D environment to allow us to produce more dynamic interfaces
- Pushing back playable demo to next week
Underworld:
- No progress, all of team focussed on pistols
Underware:
- The Underware Studio Alignment proposal has passed but the votes won’t officially close until Sep 18th; we’ll put out an announcement then.
- We have some decent early verbal commitments on Alignment Grant sales and our FFF.
- This is the second last week at the Dojo residency
- Watch our for our presentation at the Dojo Residency Demo Days next week! | | | | Underware Team WIP, 16th Sep 2024
https://x.com/underware_gg/status/1835769272468943284 | |
| 8/10/24 | Pistols:
- There is a working version of the new game loop available at pistols.staging.underware.gg
- Feedback to the new game version has been very positive
- Smart contracts are mostly done
- Continuing to work on finishing and polishing the UI, UX, card mechanics, etc, in the client + working on The Bartender
- Idle animations done! Continuing to polish all of the animations up to a good level for launch
- We are working on comms and go to market elements, including looking at tournament modes and so on
- We are aiming to be ready to do a preliminary mainnet release for Devcon
Underworld:
Underware:
- We completed the NYC Dojo residency and presented what we’d been up to (see link on right)
- We have sold ~3m out of ~5m LORDS from the alignment grant and should soon receive the first payment
- We are preparing for Devcon in Thailand in November, the Underware team will be there from around 10th to 18th Nov
- We are intending to run some game events for pistols in Thailand
- Mataleone launched Karat, starknets first fully on-chain generative art NFT, as a side project | | | | New IDLE animation
https://x.com/underware_gg/status/1843065513926365437
Our Dojo NYC presentation:
https://x.com/underware_gg/status/1839367621508202929
Recording of Recipromancer’s talk at Dojo Residency
https://x.com/ohayo_dojo/status/1840844274625376755 | |
| 15/10/24 | Pistols:
- Progress continues on animation and UI polish
- New game loop is currently playable with cartridge controller at pistols.underware.gg
- Working on the addition of collectible duel posters that announce + commemorate duels
- Addition of duel replay controls. Increase or decrease the speed, pause, or move through the duel step by step.
- Continue to work on dynamic environment and asset generation systems
- Working on launch features such as tournaments and duelist bounties
- Targetting a soft launch in Thailand in November
Underworld:
Underware:
- Planning an IRL pistols event at Devcon in Thailand
- Cartridge Developer Partnership, to be announced soon | | | | Team WIP
https://x.com/underware_gg/status/1846031414044905864 | |
| 21/10/24 | Pistols
- Added more cues to the card system to show changes to damage and hit chance
- Adding more UI polish to move selection
- Progress on posters
- Progress on UI; making more isomorphic and immersive, narrative screens for the UI
- Progress on go to market features
- Introducing the concept of “fame” for duelists, replacing the concept of a “bounty”. Killing a famous duelist makes you more famous.
- Exploring implementation of duel and duelist NFTs
Underworld:
Underware:
- Prepping for FFF fundraise round
- Continue to sell LORDS allocations from alignment grant
- Cartridge developer programme announced
- Prepping for IRL event with Starknet in Thailand, and for Devcon
- Merch | | | | | |
| 11/11/24 | Pistols:
- We pushed a new testnet build with some of the latest updates to pistols.stage.underware.gg, go ahead and play
- Some of the new screens and art have been published, we are continuing work on refining these and polishing UX
- Game replay can be sped up or slowed down, or played step by step, according to your preferences.
- “Fame” concept has been refined and nailed down, and will be part of our progression/incentive system
- Challenges will now be issued to players instead of duelists, and each duelist will only be able to play one game at a time. Players will buy packs of 5 duelist cards (each an NFT) at a time.
- We’re also working on features like matchmaking, bot play, tournaments, tutorial, that will make it easier to play a game of pistols
Underware:
- Mataleone, Fortuna, Amaro and Recipromancer all attended devcon in Bangkok and spent a bunch of time with the lords and ladies of the starknet gaming system
- Demonstrated pistols at various including the starknet player house, got some great feedback
- Recipromancer participated in a panel at the Realms event that launched zKube and Blob Arena.
- “Its the frens you make on the way that are the real gains” | | | | Team WIP
https://x.com/underware_gg/status/1858378062246687136 | |
| 26/11/24 | Pistols:
- Work on agentic AI using Eliza as the bartender and to play pistols games
- Progress on updated logo and thematic elements such as the sign of the Fool & Flintlock table (authentic medievialism)
- Various under the hood UX/UI/frontend/contracts polish
- Working towards features inc. matchmaking/bot play, fame system, duelist packs
- Bartender as narrator, are you here to drink or cause trouble ser?
Underware:
- Underware team back from Thailand, had a great time, all got sick and/or took a little break.
- Sale of LORDS for Alignment grant proceeding, three new financial backers soft closed today
- First FFF SAFE-T note signed, two more in negotiation
- Great support from starknet foundation | | | | | |