Date | A brief Summary of the this weeks progress | Any technical updates to your project | Have any milestones been completed | Is the anything your require assistance with your project | Upload/link any media relevant to this update | |
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17/12/23 | ||||||
24/12/23 | ||||||
31/12/23 | ||||||
03/01/24 | ||||||
10/01/24 | We're very excited to announce we have a new member joining the team, Bal7hazar, a rising star in the Starkverse! | |||||
Bal7hazar will be contributing to both front & back end development letting us achieve our milestones and helping us solidify our game concept. | ||||||
Milestones for this month include the following: |
Further updates incoming… | | | | | | | 17/01/24 | All current back-end work upgraded to dojo 0.5.0
Achievements over the week
Here are some of the planned features, most of which have already been implemented:
Upon landing on the homepage, players will be able to connect their wallets, spawn their characters with chosen names, and set their characters' Home Order. Once connected, users will be able to view their player stats and purchase tiles. The lobby list will display games in progress and others waiting to start. Players can choose to spectate ongoing games or join ones about to begin.
Players can now create their own lobbies and set specific parameters, such as the lobby name and game length. The host will decide when to start the game once the desired number of players has connected.
Further enhancements have been made to the in-game experience, including updates to visuals and more backend refinement. Internal playtesting has been very satisfying, with most challenges successfully overcome. Games with 200+ tiles and durations exceeding 30 minutes pose little to no trouble. The focus on 2D tile artwork has been prioritised to function as a strategic view layer complementing the 3D voxel tilesets. Explorations into music options are also underway.
Additional refinements are being made across the board and creases ironed.
We're also excited to welcome Silly onboard, who will be our socials caretaker and chaperone, amongst many other things.** | | | | | | | 19.03.23 | Off the back of our live demo, some of the feedback we’ve received and our own observations, the team has been working hard to create a solo version of PAVED which is equally fun as the multiplayer version and ultimately remains just as competitive. We are edging closer and closer to making this available for testplay, and are excited to see how you all get on with it.
Speaking of competitive…we’re currently finalising the details of our first playtest tournament - which will take place in the next couple of weeks, will utilise our brand new solo mode and give players the opportunity to win $LORDS prizes.
Ahead of the competition, feel free to browse our freshly updated game guide - https://paved-doc.vercel.app/ - which gives a thorough breakdown of the rules of gameplay along with gifs and images to support. You can also still currently testplay the multiplayer version we introduced in our live demo at https://www.paved.gg/. If you want to play alone, if you create a game and join the waiting room you can just go ahead and start it. If you have any questions or want to grab a game with one of us, reach out here in the outpost. Always happy to oblige! Alongside the above, @👑 Lord Bal7hazar and @👑 🍞 Bread Guardian are tinkering away with the finer details of UX, onboarding, game creation and contract optimisation. @Lord Revilo, Artist in Residence is chipping away at the voxel tile sets and I am doing my best to support them all whilst improving the game documentation and planning/strategising social content. We’re of course fitting a game of PAVED or 2 in between, of which today’s was an absolute belter. | | | | | | | 08.04.24 | Find Blobert has been a fun little side note, one we would like to make a more permanent fixture. Think bigger, much bigger! Refinement is key right now, optimisation, mobile ui, 3d tile implementation, and art asset completion at the top of the priority list. | | | | | | | | | | | | | |