Date A Summary of this weeks progress Any technical updates to your project Have any milestones been completed Is the anything you require assistance with your project Upload/link any media relevant to this update
24/12/23 Complete the development work for C&C LootSurvivor on the testnet. The bug that prevented the mint of $LORDS had been fixed. All milestones submitted in the FH proposal have been completed. No https://github.com/CheDAOLabs/loot-survivor
31/12/23 The team is conducting testing on the game, documenting related bugs, and awaiting subsequent fixes. C&C on Sepolia

C&C test script(js), to make sure we could get the exactly same C&C on both side

Bugfix: Array has different feature in Cairo compared to solidity, that would make bugs (bad code ‘is’ right) Bitwise shift operations are not natively supported in Cairo, the implementation we made is not perfect Assigning a value to affinity works not well | All milestones have been completed, and we are now entering the stage of game testing and bug fixing. | No | nope | | 07/01/24 | The testing of CC Map's generation capabilities on the Starknet testnet is now equivalent to its capabilities on the Ethereum, paving the way for seamless cross-chain functionality on the future mainnet. | no new technological developments this week | All milestones have been completed, and we are now entering the stage of game testing and bug fixing. | No | nope | | 14/01/24 | Held a competition event for a Loot Survivor (C&C version) this week | Deployed the optimized C&C contract on Sepolia and Goerli | | No | https://github.com/CheDAOLabs/cryptsandcaverns/blob/v0.1.2/contracts-starknet/README.md | | 21/01/24 | Optimized certain CC maps in Starknet to address inconsistencies with the original CC maps on Ethereum. | Not many significant tech updates this week. | | No | https://github.com/CheDAOLabs/cryptsandcaverns/tree/v0.1.2 | | 28/01/24 | The team is currently planning a game world based on CC NFTs, and this goal is proceeding concurrently with the integration of CC into Realms. | | | No | No | | | | | | | |