We are currently designing and are looking for a grant to build a play2die game based in the Realms Autonomous World.
The concept for the game is a time-based spell crafting game. In a single play session you take the role of a mage who is crafting a powerful ritual spell. Initiating a spell requires a sacrifice ($LORDS) and the game requires periodic upkeep from the player in order to continue to increase the spells power and prevent it from descending into chaos and consuming you.
Objective | Contributor | Estimated deadline | Completed | Relevant Info |
---|---|---|---|---|
Complete game design | Wollum + Lychee + McSellerie | 23/09/15 | Yes | |
Cairo Implementation | Wollum | 23/10/30 | Yes | |
Basic Client | Wollum | 23/11/15 | yes | |
Testing / Quality Assurance | Lychee + Community | 23/12/01 |
Wollum: Research team lead for ChainSafe systems, a blockchain R&D company. They have over 5 years experience working in crypto as a researcher and Rust developer.
McSellerie [No longer part of team]: Technical project manager for ChainSafe systems currently working with the ChainSafe Gaming SDK. They have been working in crypto since 2018 as a researcher and a technical project manager. Prior to that they were CEO of a game studio working with Unity for roughly 10 years.
Lychee: Hobbiest game designer and pixel artist. Previously they have participated in a number of game jams, winning the 2020 Perfect Server game jam.****
Discord: Realms.world/#ArcaneAssembler
Github: https://github.com/ArcaneAssemblers/spellcrafter
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