Abstract

We are currently designing and are looking for a grant to build a play2die game based in the Realms Autonomous World.

The concept for the game is a time-based spell crafting game. In a single play session you take the role of a mage who is crafting a powerful ritual spell. Initiating a spell requires a sacrifice ($LORDS) and the game requires periodic upkeep from the player in order to continue to increase the spells power and prevent it from descending into chaos and consuming you.

Frontinus Proposal

Objectives

Objective Contributor Estimated deadline Completed Relevant Info
Complete game design Wollum + Lychee + McSellerie 23/09/15 Yes
Cairo Implementation Wollum 23/10/30 Yes
Basic Client Wollum 23/11/15 yes
Testing / Quality Assurance Lychee + Community 23/12/01

Team

Wollum: Research team lead for ChainSafe systems, a blockchain R&D company. They have over 5 years experience working in crypto as a researcher and Rust developer.

McSellerie [No longer part of team]: Technical project manager for ChainSafe systems currently working with the ChainSafe Gaming SDK. They have been working in crypto since 2018 as a researcher and a technical project manager. Prior to that they were CEO of a game studio working with Unity for roughly 10 years.

Lychee: Hobbiest game designer and pixel artist. Previously they have participated in a number of game jams, winning the 2020 Perfect Server game jam.****

Links and Socials

Discord: Realms.world/#ArcaneAssembler

Github: https://github.com/ArcaneAssemblers/spellcrafter

Twitter:

Arcane Assembler (@ArcaneAssembler) on X

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